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#166 Oblivious design

Per recently launched a service called DickPicLocator to highlight not only the bullying and abuse many people face through digital media, but also the amount of data that we are (often unwittingly) sharing.

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#152 Shortcuts

We take a deep dive into Keyboard shortcuts, or hotkeys in this topic show. We dig into how to decide and design what keyboard shortcuts to have in your web app. What are keyboard shortcuts? Are they the same thing as Accesskeys? What standards and conventions are there to follow? What are shortcut no-nos we […]

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#128 Occupational challenges

In our listener survey we ask the question: What is the biggest occupational challenge facing you right now? Over the past few surveys we’ve gather quite a number of responses to that question. In this episode we take a look at some of the challenges you say that you face, and even try to give some […]

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#117 Designing with Images

It’s so easy to add a little rectangle to a wireframe, but what are the consequences of adding an image to your design? Are images good or bad for UX? How can we improve our design processes so that we take the impact of images properly into account? In this topic show Per and James look into […]

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#106 Imposter syndrome with Amy Silvers & Lori Cavallucci

Many of us suffer from imposter syndrome. Everyone else is better than me. This was just luck. Good timing. Soon they’re going to find out that I’m faking it. We talk to Lori Cavallucci and Amy Silvers to learn more about what is it and how it effects us. Why does our branch in particular […]

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#89 James & Per want a car not a skateboard

How do you build a minimum viable product? Inspired by a Twitter conversation, we talk to Russ Unger, Stephen Anderson and Jeff Gothelf about what MVP is, what it isn’t. Does it cause more confusion than add value? What are we trying to learn and validate? We get some hangups off our chests, and discuss […]

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#68 James & Per ask: money or meaning?

Are you in it for the money or in it for the UX? James and Per reflect on Facebook’s $19bn purchase of Whatsapp, the history and future of messaging and personal correspondence as well as how the start-up ideology you adopt can affect your approach to UX. (Listening time: 38 minutes) Episode 68: @axbom & […]

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#67 James & Per & Anna talk deliverables

UX deliverables with Anna Dahlström. We look at the problem with UX deliverables, explore being tactical and adapting what you produce to the situation, dabble with mentoring and find time for a “fika”. (Listening time 53 minutes, transcript) Episode #67: #UX Deliverables with @annadahlstrom http://t.co/Ys6Y1Ysihi — UX Podcast (@uxpodcast) February 21, 2014 References: Best Practice […]

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#63 James & Per recommend podcasts

Whilst sat around an open fire drinking sherry and wearing Santa hats, James and Per record a podcast about podcasts. In this meta-show we explain how podcasts help us in our work. What is it that makes us like a podcast? What kind of challenges do podcaster face in producing awesome shows? Finally we recommend […]

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#59 James & Per suck up leaves

Why do we produce so much content, and so many websites and apps, that people don’t want or need? We take a look at the problem of bloat that so many information rich (non-transactional) sites have. How did our sites end up this fat and irrelevant? In this show we also come up with some […]

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#53 James & Per quantify themselves

James and Per are both fans of quantified self. In this show we take a look at what quantified self and life logging are. We chat about some of the potential benefits plus some of the challenges that surface from a UX and user perspective. Is quantified self ready for mainstream, or is it still […]

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#52 James & Per move beyond 960

Inspired by a question Bruno Figueiredo posted to Facebook, James and Per try to answer the question – How do you decide what resolution to design for? We talk about screen resolutions, viewports, typography, whitespace, languages, statistics. To finish off, we even try to provide an answer to the question… (Listening time 44 minutes) Designing for […]

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