Brad Frost joins us to talk about the nitty gritty of collaborating to create and manage design systems. We look back at the journey from responsive design to atomic design to design systems, and discuss the challenges with developing design systems and how important collaboration and culture are in order to succeed.
Kim Goodwin, three-time guest on UX Podcast and a person we have huge amounts of respect for joins us at From Business To Buttons to talk about decision systems – Design systems are often a good investment, but do they give the highest rate of return? No says Kim, changing how we make decisions gives more.
Jina Anne joins us to talk design systems. Jina has for a number of years worked as the lead designer with the Lightning Design System at Salesforce and has been working with style guides since 2004. We dive right in and ask what a design system. How do you make sure people stick to the design system? How flexible or rigid should it be?
Since its launch in 2014, Google’s design framework – Material Design has been gathering momentum and spreading beyond its original focus of mobile applications.
To lift our knowledge and understanding of what it is all about we are joined by Richard Fulcher, Design Manager on the Material Design systems team at Google. Rich is one of the team at Google who have worked on Material Design since its conception.
We talk about what Material Design is, how it makes use of the physical world in its implementation and how it could be used as a universal design framework.
(Listening time: 30 minutes)
— UX Podcast (@uxpodcast) July 22, 2016