Show notes
Kellee Santiago said that when making Journey they wanted to “make a game that creates a renewed sense of faith in humanity”. They wanted to make a game that was inclusive and was appealing to people who perhaps didn’t normally play video games.
We talked to Kellee at From Business To Buttons in Stockholm about the process of designing and producing Journey and how it contributed to the game being such a success.
Episode #185: Gaming behaviour with Kellee Santiago #ux #uxdesign #gaming #podcast #fbtb18 https://t.co/rZMCOv1zTb pic.twitter.com/EJUlUVXnrU
— UX Podcast (@uxpodcast) May 25, 2018
(Listening time: 35 minutes)
References:
- Journey (Wikipedia page)
- Kellee Santiago (Wikipedia page)
- Interview with Kelly – Video of her on-stage interview at FBTB 2018
- Journey launch trailer
- Episode 178: Game user research with Veronica Zammitto
- Cover-art photo used with permission from inUse