Guest show

Building trust in AI with Carol Smith

This podcast is episode 3 of 2 recorded at UXLx 2023

S02E11 (#321).  How do we know when to trust a system? Carol Smith leads the Trust Lab team at Carnagie Mellon Universty, where they conduct research into making trustworthy, human centered, and responsible AI systems. Our conversation highlights the importance of guardrails and ethical considerations in AI development, as well as to ask the right questions and to be critical of the work we are doing – in order to make the best systems we can for the people who are using them or who will be affected by them.
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Digital Ownership with David Dylan Thomas

This podcast is episode 3 of 3 recorded at From Business to Buttons 2023

S02E10 (#320). What does it mean to own something? We talk with David about the concept of ownership, going beyond the legal definition and into the wider concept of ownership and how digital artefacts lead us to re-think and re-evaluate some of the concepts that we have previously relied on.
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Lost history with Zoë Rose

S02E08 (#318). Zoë has been researching the history of some of the creative thinking methodologies we use as designers. In this episode she takes on a journey back to the origins of brainstorming, the double diamond, and design thinking.

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Designer accountability with Kim Goodwin

This podcast is episode 2 of 3 recorded at From Business to Buttons 2023

S02E06 (#316). Reflections and Lessons from heathcare design. Kim Goodwin has spent many years working within the healthcare industry. We discuss design principles used in healthcare and how they are transferrable across industries, as well as how designers should be more accountable.

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Presenting design work with Ben Sauer

S02E05 (#315). Death by screens. Presenting high stakes design work with Ben Sauer. We talk about how presenting is an experience that needs to be designed, and we discuss some of the ways in which you can approach crafting a presentation experience and become better at communicating your design work.

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Make it more so with Chris Noessel and Nathan Shedroff

This podcast is episode 1 of 2 recorded at UXLx 2023

S02E04 (#314). Sci-fi and AI. Over a decade on from our first chat with Chris and Nathan, after the publishing of their book Make It So – Interaction Design Lessons from Science Fiction, Per and James found themselves with the opportunity at UXLx to talk to Chris and Nathan again. Our conversation starts with AI in the context of Sci-fi interfaces, then progresses into a discussion of AI more generally.

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Get the words to work with Torrey Podmajersky

This podcast is episode 1 of 3 recorded at From Business to Buttons 2023

S02E02 (#312). Torrey Podmajersky, author of Strategic Writing for UX, joined us to help us get the words to work. Together with Torrey we highlight the importance of giving our work context as well as establishing a shared vocabulary.

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The leader’s journey with Donna Lichaw

S02E01 (#311). Donna Lichaw takes us on another enthrawling journey in our latest podcast interview with her. This time Donna helps us understand the value of finding out your superpower and becoming a superhero. What’s all that got to do with leadership? Listen along and find out.

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#310 Fudge design thinking with Anna Kirah

Power dynamics, egos, “I know best”. The ways in which we go about solving problems need to be challenged and changed. Anna Kirah joins us to help us facilitate that change and make a move from design thinking towards transdisciplinary thinking.

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#308 Systems thinking with Sheryl Cababa

This podcast is episode 5 of 5 recorded at Ambition Empower Autumn 2022

What is systems thinking and how can designers make use of it in their work? In her book Closing the loop, Sheryl Cababa lays out her answer and approach to this question. We talk to her and discuss some of the core definitions and concepts. 

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#307 Policy and design with Alexandra Schmidt

This podcast is episode 4 of 5 recorded at Ambition Empower Autumn 2022

In this conversation with Alex Schmidt, author of Deliberate Intervention, we discuss “policy” in relation to digital design and tech. We discuss how even though designers intend to do good and have a positive impact, harm can still happen as a result of our designs.

We talk about how it is natural for systems to produce unintended consequences and that understanding and accepting this is important to make things less harmful. 

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#306 Human centred design with Alastair Somerville (UXP Classic)

We are constantly simplifying the world around us and the people within it. This is a perfectly understandable reaction to the messy things we have to work with. But with every step back we are building a wall between the user and what it is to be human. We talk to Alastair about human centred design. How to use your senses and perception and take in the world around you.

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#304 Building a content strategy practice with Natalie Marie Dunbar

This podcast is episode 3 of 5 recorded at Ambition Empower Autumn 2022

Getting anything up and running takes both time and planing. Content strategist Natalie Marie Dunbar joins us to talk about her content strategy practice blueprint and how it can help you when building a practice. What to do in order to avoid being an unheard and unappreciated silo as you grow from being a solo practitioner to being an embedded part of the organisation.

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#303 Metacognition with Steve Fleming

This podcast is episode 2 of 5 recorded at Ambition Empower Autumn 2022

We take a dive into neuroscience and metacognition. Thinking about thinking and thinking about other minds. We are joined by Professor Stephen Fleming, neuroscientist and author of the book Know Thyself to learn more about how our cognition works and the implications for our work as mind-creating creatives and in the development of AI.

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#302 Articulating design decisions with Tom Greever (UXP Classic)

We talk to Tom Greever about Articulating Design Decisions. How do we talk about our designs effectively with stakeholders? Every designer has to explain (and justify) their design decisions to non-designers but what are the skills tactics and methods that are needed to pull this off in a way that opens the door for your project to create or improve the user experience?

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