In this classic episode, Nathan Shedroff and Christopher Noessel, authors of Make It So, join us to talk about interaction design lessons from science fiction. For a number of years Nathan and Chris have been collecting and investigating interfaces seen and used in science fiction, that research has now made it into book form.
Jina Anne joins us to talk design systems. Jina has for a number of years worked as the lead designer with the Lightning Design System at Salesforce and has been working with style guides since 2004. We dive right in and ask what a design system. How do you make sure people stick to the design system? How flexible or rigid should it be?
One of the problems with user interfaces is that it often feels like we’re serving the machines rather than them serving us. They demand so much care and need so much attention.
We are joined by Andy Goodman to talk about Zero UI and the challenges that lie ahead for us in regard to user interfaces. The movement of the UI away from the device. In a thought-filled show we also touch upon artificial intelligence, machines understanding context, wearables, filter bubbles, batteries and robot cars.
(Listening time: 49 minutes)
— UX Podcast (@uxpodcast) November 27, 2015
- Episode 103 Linkshow – What is Zero UI
- Fast Company article by John Brownlee
- Andy’s Zero UI presentation from SolidCon (Video)
- Andy’s Zero UI Slidedeck
- Featured image: TEDxMadrid 2011 (cropped to 1:1)
In this show James and Per were joined by Nathan Shedroff and Christopher Noessel authors of Make It So, interaction design lessons from science fiction. For a number of years Nathan and Chris have been collecting and investigating interfaces seen and used in science fiction, that research has now made it into book form.