Virtual reality has had its big breakthrough in the gaming world, but what applications for this technology are there in helping the wellbeing of people who are ill? Almira Osmanovic Thunström is a Business Developer and Doctoral Researcher at Sahlgrenska University Hospital. She has spent years conducting research within the fields of AI and VR for healthcare and psychiatry in particular. She’s been figuring out what works, what the dangers are and how truly powerful these headsets can be when it comes to penetrating our perceptions of reality.
This is part 2 of highlights from our 8th UX Podcast Listener phone-in. On a dark December afternoon James, Per and Danwei gathered in Studio Axbom to chat and take calls from you, the listeners for a 2-hour live show.
We discuss living in a VR world, chatbots and suicide prevention, mentoring and getting into UX after your studies. Read More
James, Per and Danwei open the video channels for the 8th UX Podcast Listener phone-in. On a dark December afternoon gathered in Studio Axbom to chat and take calls from you, the listeners. This is part 1 of the highlights we’ve extracted the 2-hour live session.
We discuss sketching for unusual environments, working backwards, designing VR interfaces, The MBA and Dongles, plus web apps v native apps.
In the full phone-in available on YouTube we also talk about living in a VR world, chatbots and suicide, mentoring, getting into UX after your studies, scrolling, organising design critiques, and panettone!
Our guest in part 1 was Gabe Medina.
You can also listen to Part 2 of highlights from our December phone-in.
(Listening time: 29 minutes)
- Unedited Video from the phone-in on YouTube
- Working backwards (Amazon product definition process)
- Beyond reality: how we build a VR app for The Economist (Video from Interact London)
Don Norman is without a doubt one of the most influential voices within the UX and design industry and also the cognitive sciences. Don produced some of the earliest literature about human-centered design within the digital space – he also coined the term “user experience” whilst at Apple.