Prototyping doesn’t need to be limited to screens and pages. Making physical prototypes with electronics isn’t as complicated as it perhaps sounds. Kathryn McElroy joins us to talk about being a multi-modal designer, bridging the gap between physical and digital, you can think beyond the screen and consider the experience from a broader perspective.
One of the problems with user interfaces is that it often feels like we’re serving the machines rather than them serving us. They demand so much care and need so much attention.
We are joined by Andy Goodman to talk about Zero UI and the challenges that lie ahead for us in regard to user interfaces. The movement of the UI away from the device. In a thought-filled show we also touch upon artificial intelligence, machines understanding context, wearables, filter bubbles, batteries and robot cars.
(Listening time: 49 minutes)
— UX Podcast (@uxpodcast) November 27, 2015
- Episode 103 Linkshow – What is Zero UI
- Fast Company article by John Brownlee
- Andy’s Zero UI presentation from SolidCon (Video)
- Andy’s Zero UI Slidedeck
- Featured image: TEDxMadrid 2011 (cropped to 1:1)
We talked to Alastair Somerville at UXLx 2015. Alastair is a specialist in sensory cognition and accessibility and held a workshop on day one called Designing wearable experiences. Amongst other things we chat about sensory experiences and about how accessibility settings can help us deal with cognitive load.