Prototyping doesn’t need to be limited to screens and pages. Making physical prototypes with electronics isn’t as complicated as it perhaps sounds. Kathryn McElroy joins us to talk about being a multi-modal designer, bridging the gap between physical and digital, you can think beyond the screen and consider the experience from a broader perspective.
We look at how prototyping with simple electronics can be both empowering and team building. We also learn to avoid making prototypes too complete, to test small pieces and challenge your team’s biases – get your ideas in front of real users.
(Listening time: 32 minutes)
— UX Podcast (@uxpodcast) December 7, 2018
- Prototyping for designers by Kathryn
- Smart message bag
- Tempo – haptic pacing armband
- Scratch – the programming language James couldn’t remember the name of!
- Episode #122: Calm technology with Amber Case
- Episode #191: Ergonomics with Kevin Cannon
- Email us at firstname.lastname@example.org
- Backstage mailing list: Sign up here