Show notes
In this classic episode, Nathan Shedroff and Christopher Noessel, authors of Make It So, join us to talk about interaction design lessons from science fiction. For a number of years Nathan and Chris have been collecting and investigating interfaces seen and used in science fiction, that research has now made it into book form.
We talk to them about the background to Make It So, how the book came about, the influence that Sci-fi has on real world interfaces (and vice versa), and we nerd it up on a few occasions with some specific sci-fi examples
Episode 216: Make it so with @nathanshedroff and @chrisnoessel (a UXP Classic) https://t.co/Hd35A6PPwE pic.twitter.com/2LLk3DcEar
— UX Podcast (@uxpodcast) August 2, 2019
(Listening time: 41 minutes, transcript)
References:
- Full transcript for episode 216
- Original episode 25 show-notes page
- Captain Picard: “Make it so“
- Design Lessons from Star Trek to Consider Before Creating Your Next User Interface
- Make it so website
- Brainstorm (1983) and Strangedays (1995)
- Volumetric projections
- Memory alpha
- Riker’s joystick and The Riker Maneuver
- Voyager episoder “The 37s“
- Destination Moon, Rocketship X-M and Nude on The Moon
- Quantified self
- Make it so book illustrations Flickr collection
- Cover art image from Rosenfeld Media
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