By and large our focus in recent times has been on websites and apps, but increasingly we are going to be asked to design things in physical contexts; terminals, IoT devices, lifts. We talk to Kevin Cannon about ergonomics and UX design – The meeting point of traditional UX and industrial design.
We talk to Joe Leech about psychology for designers and bullshit science. We debunk some myths and “rules” that come across as truths.
How do you construct an argument with facts rather than fiction? How do we validate our data inputs and build confidence in our designs and decisions?
We get into the ethics of both research and design patterns as well as testing hypothesis and “the scientific method”. Are you going to freak your organisation out? We’re always looking for a quick fix, but it really isn’t that easy.
(Listening time: 41 minutes)
— UX Podcast (@uxpodcast) April 17, 2015
In Episode 9 of UXPodcast one of the topics we discussed was simulated eye tracking. In this episode, James and Per dedicate the entire show to discussing attention simulation tools. These are tools that use algorithms to analyse your website (or other visual media) to work out which part may attract attention.
After one failed attempted due to us missing that Tel Aviv changed to summer time, we’re were finally joined for this episode over Skype by Rafael Mizrahi, CEO of web based attention and attraction analysis tool Feng GUI.
We look into what the tool is, what it’s now, and importantly, in what situations it would it be useful to use it?(37 minutes total listening time)