uxlx2018

#199 Physical prototypes with Kathryn McElroy

This podcast is episode 7 of 7 recorded at UXLx 2018

Prototyping doesn’t need to be limited to screens and pages. Making physical prototypes with electronics isn’t as complicated as it perhaps sounds. Kathryn McElroy joins us to talk about being a multi-modal designer, bridging the gap between physical and digital, you can think beyond the screen and consider the experience from a broader perspective.

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#198 Connected content with Carrie Hane

This podcast is episode 6 of 7 recorded at UXLx 2018

Given the benefits of producing content first, why do we still usually leave it to last? Carrie Hane ,co-author of Designing Connected Content, joins us to talk about how we can work smarter and better with producing – designing – content.

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#194 Research on the fly with Cyd Harrell

This podcast is episode 5 of 7 recorded at UXLx 2018

Cyd Harrell has done all kinds of user research. At the beginning of this episode Cyd tells us of the time she live streamed a user interview from a vehicle while the participant was using a mobile device whilst driving. There are times where a user researcher really does need to be fearless.

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#192 Values are the experience with Kim Goodwin

This podcast is episode 4 of 7 recorded at UXLx 2018

Organisational culture – or values – is our design medium rather than pixels or code. Kim Goodwin joins us on the back of her UXLx 2018 talk “Values are the experience” to discuss how we can enable organisations to make the decisions that allow great UX to happen.

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#191 Ergonomics with Kevin Cannon

This podcast is episode 3 of 7 recorded at UXLx 2018

By and large our focus in recent times has been on websites and apps, but increasingly we are going to be asked to design things in physical contexts; terminals, IoT devices, lifts. We talk to Kevin Cannon about ergonomics and UX design – The meeting point of traditional UX and industrial design.

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#186 Augmented reality with Boon Sheridan

This podcast is episode 2 of 7 recorded at UXLx 2018

In the summer of 2016, Boon Sheridan started noticing people gathering outside his home, staring at their phones. Pokemon Go had launched and Boon’s converted church was a Gym. This was Boon’s introduction to the game and how it made use of Augmented Reality.

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#181 Product strategy with Richard Banfield

This podcast is episode 1 of 7 recorded at UXLx 2018

“Product strategy is a product of product vision” says Richard Banfield. In this show Richard shares his thoughts on product strategy, the sharing of language and culture within a team, the importance of psychological safe space, product team challenges, distributed teams, and the value of making mistakes.
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