Prototyping doesn’t need to be limited to screens and pages. Making physical prototypes with electronics isn’t as complicated as it perhaps sounds. Kathryn McElroy joins us to talk about being a multi-modal designer, bridging the gap between physical and digital, you can think beyond the screen and consider the experience from a broader perspective.
Cyd Harrell has done all kinds of user research. At the beginning of this episode Cyd tells us of the time she live streamed a user interview from a vehicle while the participant was using a mobile device whilst driving. There are times where a user researcher really does need to be fearless.
By and large our focus in recent times has been on websites and apps, but increasingly we are going to be asked to design things in physical contexts; terminals, IoT devices, lifts. We talk to Kevin Cannon about ergonomics and UX design – The meeting point of traditional UX and industrial design.
In May we will be returning to UX Podcast roots yet again. We have undoubtedly performed the most number of event interviews at User Experience Lisbon and will be back to conduct several on-site interviews with speakers this year, during the week of May 22-25.
To get you in the mood and prepare you for the intense networking and learning experience that is UXLx, we have put together a playlist with 8 shows that should keep you busy during the weeks running up to the conference. Enjoy!
“Product strategy is a product of product vision” says Richard Banfield. In this show Richard shares his thoughts on product strategy, the sharing of language and culture within a team, the importance of psychological safe space, product team challenges, distributed teams, and the value of making mistakes.
“Unfold your brain – Skyrocket your creative ability” was the title of Denise Jacobs’s highly interactive workshop at UXLx this spring. We talked to Denise about how to banish our inner critic and the mental blocks that get in the way of creative thinking. We also talked about how you can improve focus and get your brain into a state where you access creative ideas best.
At UXLx James and Per both attended Val Head’s workshop to learn more about animation in online interfaces. The workshop gave us some excellent examples and Val had us experiment with prototyping animation. In this interview we learn a bit more about animation best practices and how animation for example can help with spatial orientation, feedback mechanisms and communicating your brand.